How to Cite
Yue, Y., Rui, W., & Chiang Siu Ling, S. (2020). Development of E-sports industry in China: Current situation, Trend and research hotspot. International Journal of Esports, 1(1). Retrieved from https://www.ijesports.org/article/20/html
0 views · 1 PDF download
Published: 26 Nov 2020
Reviewers (Double-Blinded)
Cameron Vanloo
University of Northampton
Laura Jane Filotrani
Staffordshire University London
Tom Brock
Manchester Metropolitan University
Open Access Review

Development of E-sports industry in China: Current situation, Trend and research hotspot

by Yang Yue, Wang Rui*, Samantha Chiang Siu Ling
*Correspondence to Wang Rui, Nanjing Agricultural University, China
Email: wangrui@njau.edu.cn

Received: 18 Aug 2020 / Published: 26 Nov 2020

Abstract

China has become the world's largest E-sports market, with a unique e-sports industry development model. This paper analyzes the current situation of China's e-sports industry from the dimensions of scale, structure and employment, and classifies the activities of e-sports industry. With the support of local industrial policies, China's e-sports industry will speed up the combination of offline and urban traditional industries; with the comprehensive promotion and application of 5g technology, China's e-sports industry will usher in a new round of industrial explosion cycle. At the same time, the next research focus of e-sports industry will focus on e-sports game standards, 5g E-sports mode, E-sports sports professionalized, E-sports education and E-sports culture

Keywords: industry; sports; education; culture; industry, sports, education, culture