Open Access
Original Research Article
Variables related to the outcome of an eSports professional tournament: case study of 2019 League of Legends World Championship Series
by Adrián Martín Castellanos*, Guillermo Benito Corps
*Correspondence to Adrián Martín Castellanos, U, Spain
Email: adrimartincast@gmail.com
Email: adrimartincast@gmail.com
Received: 10 Nov 2020 / Published: 13 Sep 2021
Abstract
The aim of this study is to analyse the possible relationships between variables that compose the game and its influence in achieving victory in electronic sports, more specifically in the League of Legends. For this, observation of the 77 games of the final phase of the World Championship Series 2019 was carried out, recording data on variables related to the interactions of the players with the opponents and the map. Results obtained show significant differences on several variables related to team structures, number of deaths, earned gold and neutral map targets, being these structures and squad that got first Baron Nashor factors with a higher ratio as for the team that achieves victory on each side.
Keywords:
Performance, Outcome, League of Legends, World Championship Series